Dungeon Master:

Skilled in the art of exporing and flushing out dangerous dungeons, labyrinths, tombs, etc.
Coupled with the thief class, the Flusher/Explorer is highly valuable within close, indoor quarters.

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Aggrivation:

 

Causes the Dungeon Master to be relentlessly attacked.

 

Prerequisites: "Dungeon Master".

 

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Apathy:

 

Causes the targeted creature to become apathetic, uncaring, towards the Dungeon Master.

 

Prerequisites: "Dungeon Master".

 

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Dungeon Sense:

 

Gives the Dungeon Master a sense of the power within a dungeon.

 

Prerequisites: "Dungeon Master".

 

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Fade:

 

Slightly fades the physical body, thus penalizing any awareness checks of others by -1 (+ -1 per scroll memorized after learning this ability).

 

Prerequisites: "Dungeon Master".

 

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Mesmerization:

 

Causes a mesmerizing effect to come over a creature, thus it will remain in a trance-like state until this ability wears off, or until the creature is touched.

 

Prerequisites: "Dungeon Master".

 

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Scouting Eye:

 

Create a large eye that will scout dangerous areas with little risk to the Dungeon Master. If the eye is destroyed, the Dungeon Master will be blinded for 1-D6 turns.

 

Prerequisites: "Dungeon Master".

 

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Shadowslip:

 

Slip through shadows with a +5 added to sneaking and moving undetected (+1 per scroll memorized after learning this ability).

 

Prerequisites: "Dungeon Master".

 

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Split Decoy:

 

Create an exact image of the Dungeon Master. If this image is damaged in any way, it will vanish.

 

Prerequisites: "Dungeon Master".

 

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Stealth:

 

When in stealth mode, the Dungeon Master will have a +5 added to sneaking and moving undetected (+1 per scroll memorized after learning this ability).