Dungeon Master:
Skilled in the art of exporing and flushing out dangerous dungeons, labyrinths, tombs, etc.
Coupled with the thief class, the Flusher/Explorer is highly valuable within close, indoor quarters.
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Aggrivation:
Causes the Dungeon Master to be relentlessly attacked.
Prerequisites: "Dungeon Master".
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Apathy:
Causes the targeted creature to become apathetic, uncaring, towards the Dungeon Master.
Prerequisites: "Dungeon Master".
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Dungeon Sense:
Gives the Dungeon Master a sense of the power within a dungeon.
Prerequisites: "Dungeon Master".
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Fade:
Slightly fades the physical body, thus penalizing any awareness checks of others by -1 (+ -1 per scroll memorized after learning this ability).
Prerequisites: "Dungeon Master".
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Mesmerization:
Causes a mesmerizing effect to come over a creature, thus it will remain in a trance-like state until this ability wears off, or until the creature is touched.
Prerequisites: "Dungeon Master".
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Scouting Eye:
Create a large eye that will scout dangerous areas with little risk to the Dungeon Master. If the eye is destroyed, the Dungeon Master will be blinded for 1-D6 turns.
Prerequisites: "Dungeon Master".
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Shadowslip:
Slip through shadows with a +5 added to sneaking and moving undetected (+1 per scroll memorized after learning this ability).
Prerequisites: "Dungeon Master".
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Split Decoy:
Create an exact image of the Dungeon Master. If this image is damaged in any way, it will vanish.
Prerequisites: "Dungeon Master".
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Stealth:
When in stealth mode, the Dungeon Master will have a +5 added to sneaking and moving undetected (+1 per scroll memorized after learning this ability).